Dagstuhl-Seminar 25422
Cognitive Sensing and Interaction
( 12. Oct – 15. Oct, 2025 )
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Organisatoren
- Thomas Kosch (HU Berlin, DE)
- Kai Kunze (Keio University - Yokohama, JP)
- Christina Schneegass (TU Delft, NL)
- Thad Starner (Georgia Institute of Technology - Atlanta, US)
Kontakt
- Michael Gerke (für wissenschaftliche Fragen)
- Susanne Bach-Bernhard (für administrative Fragen)
Cognitive sensing offers valuable insights into how users interact with technologies and enables innovative interaction methods. By monitoring human cognitive processes such as attention, memory, expectations, and decision-making, technologies can adapt to user needs, provide personalized support, and introduce new metrics for user experience. Such cognitive data streams facilitate seamless communication between humans and computing systems. Advancements in Artificial Intelligence (AI) have notably improved the accurate and reliable classification of cognitive states, addressing one of the primary challenges in cognitive interaction. However, significant hurdles remain before cognitive interaction can be effectively implemented in real-world environments. This Dagstuhl Seminar will address three key challenges: (a) achieving robust cognitive sensing in everyday life, (b) efficiently augmenting human cognitive abilities, and (c) designing ethical, inclusive, and reproducible end-user systems for the general population. The seminar aims to identify best practices, develop a research agenda, and formulate policies to design user-centric technologies that perceive, communicate with, and engage user cognition. We plan to convene experts in HCI, neuroscience, AI, and psychology to develop solutions for these challenges and discuss how to integrate cognitive sensing and interaction into daily life.
This seminar aims to bring together specialists and experts in HCI, machine perception, psychology, neuroscience, and AI to investigate the possibilities of digitally sensing, interacting, and enhancing user cognition. The seminar will tackle the following research questions.
- Robust Interaction: How do we design robust cognitive interaction in and for everyday settings?
- Cognitive Augmentation: How can we augment and interact with user cognition while avoiding replacing innate skills with technology?
- Inclusivity, Diversity, and Reproducibility: How do we ensure inclusivity and diversity during cognitive interaction while accounting for individual cognitive diversity and improving the reproducibility of research results?
The goal of Robust Interaction is to design robust cognitive interaction technologies for everyday settings by understanding their current use and ensuring they are feasible for the general population. This involves addressing new challenges and risks, such as the influence of multimodal stimuli on physiological and behavioral measures, and considering the personal reasons users deploy these technologies. Cognitive Augmentation is concerned with enhancing and interacting with user cognition without replacing innate skills with technology. This involves leveraging recent research showing that augmentation interfaces can create placebo effects similar to medication, positively impacting users' subjective performance by making them believe the system provides adaptive support based on their workload and stress levels. Finally, Inclusivity, Diversity, and Reproducibility deals with inclusivity and diversity in cognitive interaction by considering individual cognitive differences and improving the reproducibility of research results. This involves addressing the complexity and variability of cognitive data to prevent negative effects on users and calls for more research and regulation as neurotechnologies become more widely available in the consumer market.
Over three days, our seminar participant will engage with the abovementioned problems to synthesize insights, derive a research agenda, and outline necessary policy documents for systems and technologies dealing with cognitive data to ensure robust, reasonable, and inclusive interaction.
Klassifikation
- Artificial Intelligence
- Computers and Society
- Human-Computer Interaction
Schlagworte
- Cognitive Interaction
- Cognition-Awareness
- Cognitive Augmentation
- Physiological Interaction
- Wearable Technology